return {
	name = "Homecastle",
	level_range = {1, 50},
	max_level = 2,
	persistant = "zone",
	all_lited = true,
	width = 96, height = 50,
	generator =  {
		map = {
			class = "engine.generator.map.Static",
			map = "towns/wizard",
			['.'] = "FLOOR",
			['#'] = "WALL",
			['+'] = "DOOR",
			["'"] = "DOOR",
			up = "UP",
			down = "DOWN",
		},
		actor = {
			class = "engine.generator.actor.Random",
			nb_npc = {0, 0},
		},
		object = {
			class = "engine.generator.object.Random",
			nb_object = {0, 0},
		},
	},
	levels =
	{
		[1] = {
			generator = {
				map = {
					class = "engine.generator.map.Static",
					map = "towns/castle",
				},
				actor = { nb_npc = {0, 0}, },
				object = { nb_object = {0, 0}, },
			},
		},
		[2] = {
			generator = {
				map = {
					class = "engine.generator.map.Static",
					map = "towns/wizard",
				},
				actor = { nb_npc = {0, 0}, },
				object = { nb_object = {0, 0}, },
			},
		},
	},
}